POV-Ray : Newsgroups : povray.binaries.images : 2nd Poser Post w/ Problem : Re: 2nd Poser Post w/ Problem Server Time
19 Aug 2024 14:15:47 EDT (-0400)
  Re: 2nd Poser Post w/ Problem  
From: Robert J Becraft
Date: 15 Nov 2000 17:02:05
Message: <3a1307dd@news.povray.org>
Yes, the list is there.

I've modified the line for the dress to include the texture I applied to the
box.

If you scale the texture, it will shift to one of the other colors in the
color map, however, it is always one color.  It does not take on the pattern
like the box.  The texture and application section are here:

  #declare DressText = texture {
    pigment {
      crackle
      turbulence 1
      lambda 1
      frequency 2
      color_map {
        [0.0 color rgbf <1.0000, 0.2900,0.2000>]
        [0.3 color rgbf <0.9297, 0.8438,0.6797,.45>]
        [1.0 color rgbf <1.0000, 0.2900,0.2000>]
      }
    }
    scale .0025
  }
#declare OBJuvPOV_Texture_OBJuvPOVPreview1 = texture {DressText}



Gilles Tran <tra### [at] inapginrafr> wrote in message
news:3A1294A8.DB49C745@inapg.inra.fr...
> Robert J Becraft wrote:
>
> > I've about gone nuts trying to put a crackle/agate/leopard/granite
texture
> > on this figure's dress... finally, I added a box in the background... as
you
> > can see, both the dress and the box have the same texture on them,
however,
> > the dress comes out a solid color while the box is the texture I
expected to
> > have on the dress?
>
> If you used 3DWin and exported as a mesh2 object, you should have a list
of the
> textures in the *_m.inc file. The dress texture should be listed. In one
the
> radiosity tests I posted some time ago, the list looked like this (it
should be
> shorter for a P3 figure). The T_* names are from Poser and 3DWin. I
declared the
> txtHead etc. textures before).
>
> #declare T_SkinHead = texture{txtHead}
> #declare T_Eyebrows = texture{txtHead}
> #declare T_Lips = texture{txtHead}
> #declare T_Lacrimal = texture{txtHead}
> #declare T_Eyelashes = texture{txtLashes}
> #declare T_InnerMouth = texture{txtHead}
> #declare T_Nostrils = texture{txtHead}
> #declare T_Tongue = texture{txtHead}
> #declare T_UpperEyebrows = texture{txtHead}
> #declare T_Teeth = texture{txtHead}
> #declare T_SkinBody = texture{txtBody}
> #declare T_Nipples = texture{txtBody}
> #declare T_Eyeballs = texture{txtHead finish{reflection 0.02}}
> #declare T_Pupils = texture{txtHead finish{reflection 0.02}}
> #declare T_Eyewhites = texture{txtHead finish{reflection 0.02}}
> #declare T_Irises = texture{txtHead}
> #declare T_Toenails = texture{txtBody}
> #declare T_Fingernails = texture{txtBody}
> #declare T_hair = texture{txtHair}
> #declare T_bangs = texture{txtHair}
> #declare T_wrap = texture{txtHair}
> #declare T_dress = texture{pigment{image_map{png
"dressmap"}}finish{finVicky}}
> // dress
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.